Gamers Market
Gamers Market
Ownership and Compensation in Traditional Gaming
For players who focus primarily on gameplay rather than content creation, issues such as ownership or compensation might seem less pressing.
However, a significant concern arises when players spend real-world money on in-game purchases but have no way to recover that investment.
This creates a sense of financial risk for the player.
For instance, if a player stops playing a game, all the items they purchased become effectively worthless. Additionally, if the game is shut down, often due to a decline in popularity or profitability, the player loses all their in-game purchases.
This scenario is especially true in free-to-play (F2P) games, where purchases are a one-way transaction: players spend money, but there is no mechanism to recover any value if they no longer wish to use the items.
Furthermore, there is no legal way to resell or trade these items within the game or across platforms.
The Role of Play-to-Earn (P2E) in Addressing These Issues
The Bullshit Lab ™ Foundation has developed a set of play-to-earn (P2E) features to help address these concerns in the Newniverse ecosystem.
By integrating blockchain technology and non-fungible tokens (NFTs), the Foundation enables players to have true ownership of their in-game assets.
With this system, items are not just part of a game’s internal economy; they can be traded or sold in a decentralized market, giving players the chance to recover the value of their purchases.
The Gaming Industry’s Scale and Growth
As of 2024, the global gaming market is vast, with over 3.2 billion gamers worldwide playing on PC, mobile, and console platforms.
Mobile gaming accounts for a significant portion of this, contributing approximately 50% of the global market share, with over 2.7 billion mobile gamers. In addition, there are hundreds of millions of active players on both console and PC platforms.
The overall gaming industry generated over $200 billion in revenue in 2023 and is expected to continue growing.
The industry is anticipated to experience a Compound Annual Growth Rate (CAGR) of approximately 9% from 2023 to 2028. This growth is largely driven by the increasing adoption of mobile devices, the rise of cloud gaming, and the expansion of virtual reality (VR) and augmented reality (AR) games. As the global gaming market expands, more players are turning to blockchain-enabled platforms that offer the potential for ownership and monetization of in-game assets.
How Play-to-Earn Benefits Players
Through the use of P2E models, players can create, buy, and sell in-game assets with the assurance that their purchases or creations are linked to immutable blockchain records.
Unlike traditional gaming, where assets are tied to centralized servers, blockchain-based assets offer real ownership.
This could significantly reduce the risks associated with digital purchases, as players can retain and sell their assets even if the game ceases to exist or becomes obsolete.
The P2E system within Newniverse aims to provide not only financial returns for players but also the opportunity to share in the broader gaming ecosystem.
Creators, in particular, will benefit from royalties and compensation for items they have designed, ensuring they are rewarded for their efforts while maintaining full control over their intellectual property.
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